Screen Mercy
Pilot

For game studios: development, art, and QA teams on Mac

Crunch is hard on your team. Be easy on their eyes.

ScreenMercy warms your team's screens through the late hours and clears them by morning, tuned to each person's real horizon. It is a quiet, fleet-wide way to ease the strain of long nights in front of a display, with nothing for anyone to set up and nothing leaving their machines.

Privacy-first. Zero telemetry. No activity monitoring. Deploys fleet-wide via MDM.

The problem

Crunch already costs your team. A bright midnight screen adds to it.

Crunch is real and well-documented. About one-third of game developers report regular crunch periods, with 80 to 100 hour weeks not uncommon in the run-up to launch (IGDA 2024 survey data, via Hope for the Future). Much of that work happens deep into the night, and the science on overnight work is consistent: cognitive performance, working memory, sustained attention, and reaction time all decline measurably as a shift runs late, and night work carries a meaningfully higher error rate than daytime work (Journal of Circadian Rhythms). A meta-analysis of shift workers found significantly worse processing speed, working memory, and visual attention than non-shift peers (BMJ Occupational and Environmental Medicine).

For a studio, that toll lands exactly where the stakes are highest: the quality of the build, the sharpness of QA, and whether your most committed people are still standing after ship.

The solution

A calmer screen for every late night your team puts in

ScreenMercy reads the real position of the sun above each person's location and warms their display through the evening and overnight hours, then clears it as morning comes. There is no schedule to manage and nothing for anyone to configure. It runs quietly in the menu bar and asks for nothing, which is exactly what a team in crunch needs.

Tuned to each person's real night

A studio team often spans cities and time zones, especially with remote contributors. ScreenMercy follows each person's actual sun, so everyone's screen warms at the right hour for them.

Zero effort, zero monitoring

No app to open, no settings, no account. And no activity tracking of any kind. In a culture already sensitive about overwork, ScreenMercy collects nothing about how or when your people work.

Built for the whole studio

IT sets the defaults once and pushes it to every seat, across dev, art, and QA. Adoption is automatic, which matters when a deadline leaves no time for anyone to install anything.

The value

A rare lever you can pull for the whole team at once

Most studio wellness gestures are either expensive, optional, or both, and adoption is uneven. ScreenMercy runs roughly $16 to $24 per seat per year, and less at volume, and it reaches everyone the moment IT deploys it. Against the cost of fatigue-driven mistakes in a build, exhausted QA, and post-crunch turnover among senior talent, it is a small, visible signal of care that actually lands on every machine.

You cannot always shorten crunch. You can make the hours your team spends in front of a screen a little kinder, across the entire studio, for the price of a rounding error.

Trust and privacy

A team tool with no activity tracking

ScreenMercy makes zero outbound network calls and collects no data about your people. There is no dashboard, no productivity tracking, no account. In an industry rightly wary of surveillance and overwork, this is a tool your team can welcome rather than resent.

No activity data collected

Zero telemetry

On-device only

Apple notarized

Pricing

Per-seat pricing built for the whole studio.

One quiet utility for the whole team. Compare plans by monthly seat cost, then pick monthly or annual billing.

Starter

2 to 9 seats

$2 /seat/mo

per seat / month, billed annually at $24 / seat / year

Small teams buying on a card

Buy now

Team

10 to 49 seats

$1.67 /seat/mo

per seat / month, billed annually at $20 / seat / year

Growing engineering or ops teams

Buy now

Business

50 to 199 seats

$1.33 /seat/mo

per seat / month, billed annually at $16 / seat / year

Department or company rollouts

Request a quote
Reference price

Enterprise

200+ seats

$1-$1.17 /seat/mo

per seat / month, billed annually at $12-$14 / seat / year

Fleet-wide rollout, invoice / purchase order, and security review support

Contact us
  • Annual billing is the best value; monthly billing is available when flexibility matters more than the lowest seat cost.
  • All plans include free updates for the license term and direct support.
  • 14-day free team pilot available on every plan. No credit card required.
  • Business and Enterprise plans support invoices, purchase orders, vendor onboarding, and security review.
  • Custom contract terms are available case by case for larger Business and Enterprise rollouts.

Be easy on the eyes that build your games

Start a free 14-day pilot across a team or the whole studio. No credit card, no commitment. Keep it only if your people feel the difference.

No credit card required. Cancel anytime.

FAQ

Questions, answered.

How is this different from the free Night Shift built into macOS?

Night Shift is a basic built-in feature with a limited warmth range, limited scheduling, no team deployment story, and no per-display or per-app control. Some users also report that it behaves inconsistently after sleep, updates, or display changes. ScreenMercy is purpose-built for deeper screen comfort: real sun-position timing using optional macOS Location Services or manually entered coordinates, richer controls, and a team-ready deployment path.

How do we deploy it across our fleet?

Push the signed, notarized package through Jamf, Kandji, Mosyle, Intune, or another MDM that supports macOS package deployment. A single license key or pre-activation file covers the team. Most fleets are live in under an afternoon.

Is this another app our people have to learn?

No. There is nothing to open, log into, or maintain. Once it is installed, it works quietly on its own.

What data does ScreenMercy collect?

None. There are no accounts, no analytics, and no outbound network calls. Everything runs on the device.

What is the science behind it?

Evening screen light has been shown to suppress melatonin and delay sleep onset (PNAS). ScreenMercy reduces that evening light in step with the natural day, which supports the body's normal wind-down. We are careful to make sleep and circadian claims, which the science supports, and not eye-disease claims, which it does not.

How does the cost compare to other wellness apps?

Mindfulness and sleep apps typically run $12 to $64 per employee per year. ScreenMercy annual team plans run roughly $12 to $24 per seat per year and ask nothing of your people to deliver value.

Do employees have to share location?

No. Auto-location is optional. Employees can type coordinates manually and never grant macOS Location Services permission. Either way, location is only used locally for solar calculations and is not transmitted by the product app.