~1 in 3
developers report regular crunch periods.
Source: IGDA 2024 dataFor game studios: development, art, and QA teams on Mac
ScreenMercy warms your team's screens through the late hours and clears them by morning, tuned to each person's real horizon. It is a quiet, fleet-wide way to ease the strain of long nights in front of a display, with nothing for anyone to set up and nothing leaving their machines.
Privacy-first. Zero telemetry. No activity monitoring. Deploys fleet-wide via MDM.
The problem
Crunch is real and well-documented. About one-third of game developers report regular crunch periods, with 80 to 100 hour weeks not uncommon in the run-up to launch (IGDA 2024 survey data, via Hope for the Future). Much of that work happens deep into the night, and the science on overnight work is consistent: cognitive performance, working memory, sustained attention, and reaction time all decline measurably as a shift runs late, and night work carries a meaningfully higher error rate than daytime work (Journal of Circadian Rhythms). A meta-analysis of shift workers found significantly worse processing speed, working memory, and visual attention than non-shift peers (BMJ Occupational and Environmental Medicine).
For a studio, that toll lands exactly where the stakes are highest: the quality of the build, the sharpness of QA, and whether your most committed people are still standing after ship.
~1 in 3
developers report regular crunch periods.
Source: IGDA 2024 data+28%
higher error risk on overnight work vs daytime.
Source: Journal of Circadian Rhythms50%+
of studio developers work on Mac.
Source: ScreenMercy B2B researchThe solution
ScreenMercy reads the real position of the sun above each person's location and warms their display through the evening and overnight hours, then clears it as morning comes. There is no schedule to manage and nothing for anyone to configure. It runs quietly in the menu bar and asks for nothing, which is exactly what a team in crunch needs.
A studio team often spans cities and time zones, especially with remote contributors. ScreenMercy follows each person's actual sun, so everyone's screen warms at the right hour for them.
No app to open, no settings, no account. And no activity tracking of any kind. In a culture already sensitive about overwork, ScreenMercy collects nothing about how or when your people work.
IT sets the defaults once and pushes it to every seat, across dev, art, and QA. Adoption is automatic, which matters when a deadline leaves no time for anyone to install anything.
The value
Most studio wellness gestures are either expensive, optional, or both, and adoption is uneven. ScreenMercy runs roughly $16 to $24 per seat per year, and less at volume, and it reaches everyone the moment IT deploys it. Against the cost of fatigue-driven mistakes in a build, exhausted QA, and post-crunch turnover among senior talent, it is a small, visible signal of care that actually lands on every machine.
You cannot always shorten crunch. You can make the hours your team spends in front of a screen a little kinder, across the entire studio, for the price of a rounding error.
Trust and privacy
ScreenMercy makes zero outbound network calls and collects no data about your people. There is no dashboard, no productivity tracking, no account. In an industry rightly wary of surveillance and overwork, this is a tool your team can welcome rather than resent.
No activity data collected
Zero telemetry
On-device only
Apple notarized
Pricing
One quiet utility for the whole team. Compare plans by monthly seat cost, then pick monthly or annual billing.
2 to 9 seats
$2 /seat/mo
per seat / month, billed annually at $24 / seat / year
Small teams buying on a card
Buy now10 to 49 seats
$1.67 /seat/mo
per seat / month, billed annually at $20 / seat / year
Growing engineering or ops teams
Buy now50 to 199 seats
$1.33 /seat/mo
per seat / month, billed annually at $16 / seat / year
Department or company rollouts
Request a quote200+ seats
$1-$1.17 /seat/mo
per seat / month, billed annually at $12-$14 / seat / year
Fleet-wide rollout, invoice / purchase order, and security review support
Contact usStart a free 14-day pilot across a team or the whole studio. No credit card, no commitment. Keep it only if your people feel the difference.
No credit card required. Cancel anytime.
FAQ
Night Shift is a basic built-in feature with a limited warmth range, limited scheduling, no team deployment story, and no per-display or per-app control. Some users also report that it behaves inconsistently after sleep, updates, or display changes. ScreenMercy is purpose-built for deeper screen comfort: real sun-position timing using optional macOS Location Services or manually entered coordinates, richer controls, and a team-ready deployment path.
Push the signed, notarized package through Jamf, Kandji, Mosyle, Intune, or another MDM that supports macOS package deployment. A single license key or pre-activation file covers the team. Most fleets are live in under an afternoon.
No. There is nothing to open, log into, or maintain. Once it is installed, it works quietly on its own.
None. There are no accounts, no analytics, and no outbound network calls. Everything runs on the device.
Evening screen light has been shown to suppress melatonin and delay sleep onset (PNAS). ScreenMercy reduces that evening light in step with the natural day, which supports the body's normal wind-down. We are careful to make sleep and circadian claims, which the science supports, and not eye-disease claims, which it does not.
Mindfulness and sleep apps typically run $12 to $64 per employee per year. ScreenMercy annual team plans run roughly $12 to $24 per seat per year and ask nothing of your people to deliver value.
No. Auto-location is optional. Employees can type coordinates manually and never grant macOS Location Services permission. Either way, location is only used locally for solar calculations and is not transmitted by the product app.
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